![]() ![]() According to him, during the podcast it was suggested that they were untrue reports about the fact that some creators Cyberpunk 2077 They have been crunching for a long time, and to confirm his words, he posted an email from Adam Badowski in Junein which there were apologies to families and close developers for their extra work. That being said, for me is enough existing roadmap.A few hours ago, popular trade journalist Jason Schreier referred to Liana Ruppert’s statement. ![]() If answer is more then 15%, diferent gameplay. Is that more or less then 15% of SCUM game? If u try to register new patent, but it's very similar to already exiting one, u need to change 15% of that product and then u can patent/ register your product.ĭevs give up NPC idea. If u change more then 15% of product (not cosmtic but important stuff in product ), it's a new product. Roadmap is not promise but it's a plan/ list what need to be done, and help u to keep focus.Īnd yes, it can be read like a "promise". There likely won’t be any rendered models to ask to see when in Pre-Development, but I could likely ask what sources are they using for their inspiration for an Improvised Rifle. The devs can share details about where they are and what they have.or we can ask the devs to share those details.Īs we gain insight on where a feature is, we are able to inquire about details pertinent to that stage of development. In due time we can inquire about more details as we see it continue its progression. That tells me they are progressing a feature I’m interested in.and that’s enough right now. But I’d like to look at the dev path section and see that Improvised Rifles have progressed past “Proposed Idea” and has enter “Pre-Development”. We don’t need to know what order things will be developed, just where ideas and features currently are in development as they come and go.įor instance, I don’t need to know when Improvised Rifles will be added to game at this moment, nor do I need to know the order they will fit them into the development schedule. Development won’t progress linearly, so no need to try to present it that way. It doesn’t have to be a turn by turn representation of the actual dev process. I have to agree.if you have a plan, if you see/understand the vision, if you are privy to the details, then you can create a dev path. ![]() Sadly or not, for most of players “plans in roadmap = promises”. You even don’t look at roadmap from perspective of players too. As I said before, roadmaps are simply a list of what is planned. I am well aware of how players can react to unfulfilled roadmaps. It looks like you don't have a clue what I think. Yes, roadmaps are harder than you expected. If something was discussed with devs on forums but not noted in roadmap - some players are unhappy and blame developers for not listening community feedback and suggestions. If promised thing is not gonna happen - players getting even more mad and blame developers for false promises. If promised thing don’t come for some time - players getting mad and blame developers for laziness. You can have so many plans, but promising something to players in another level. Looks like you didn’t even try to think about why it hard from developers perspective. ![]()
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